Penulis:
Adi Isma, Iin Widya Lestari, Abd Halim, Nur Mutmainna Halim, Lena Sastri, Yulia Rizki Ramadhani, Intan Mustika Sari, Janner Simarmata, Ritnawati, Ledy Nurlely
xiv; 162 hlm; 16 x 23 cm
ISBN: 978-623-113-226-0
Cetakan 1, Maret 2024
Harga: Rp 85,800
The landscape of teaching English has been profoundly transformed by the advent of technology, paving the way for innovative approaches that cater to the diverse needs and preferences of learners. Technologies such as Virtual Reality (VR) and Augmented Reality (AR) immerse students in realistic English-speaking environments, enabling experiential learning that goes beyond traditional classroom boundaries. Gamification, another pivotal innovation, incorporates game design elements into the learning process, turning language acquisition into an engaging and enjoyable activity. This approach capitalizes on the motivational benefits of games to enhance student engagement and retention.
This book discusses :
Chapter 1 Introduction
Chapter 2 Fundamental Concepts Of Tefl And Technology Integration
Chapter 3 Technology Integration In English Language Learning
Chapter 4 E-Learning And Distance Learning In English Instruction
Chapter 5 Teaching English Through Mobile Learning And Applications
Chapter 6 Virtual And Augmented Reality In English Teaching
Chapter 7 Gamifying English Instruction: Engaging Strategies For Success
Chapter 8 Ethics And Security In Technology
Chapter 9 Inspiring Case Studies: Innovative In English Education
Chapter 10 Challenges And The Future Of Technology-Based English Teaching